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Game Cycle
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Our Price:
$5,400.00
Product Code:
GMCYC
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DESCRIPTION
TECHNICAL SPECS
MEDIA
Get the excitement of playing Nintendo racing games while getting a great upper body workout!
The GameCycle lets kids, adults and seniors "play their way" to better fitness. For kids, the GameCycle provides a challenge that many of them seek out on their own -- the challenge of videogames. But, now while playing their favorite racing videogame, kids are getting a great workout too.
For fitness centers, YMCAs, and Community Centers, the GameCycle offers the kind of innovative exercise outlet that brings people through the door. Upper body exercise outlets are often under-represented in exercise facilities -- in part because standard arm ergometers are considered boring. The GameCycle shatters that boring image by offering upper-body exercise merged with videogames.
While appealing to a general audience, the GameCycle also makes your facility attractive to a growing population of people (especially as baby boomers age) with mobility disabilities who are unable to exercise with their legs. For people who cannot exercise with their legs, the GameCycle represents a tailor-made innovation: Upper-body exercise merged with gameplay.
Warranty:
Manufactured to medical commercial use standards
Frame: 5 year warranty.
Parts: 1 year
Get the excitement of playing Nintendo GameCube racing games while getting a great upper body workout!
* Speed is controlled by turning the arm cranks, and steering is controlled by tilting the cranks left and right.
* Adjustable resistance, hand grips, and height settings lets you customize your workout!
Below you can also see the sleek new look of the GameCycle. With the new look, the GameCycle now also features:
* A user-friendly touch screen interface
* Cranking can be easily set to be in-line (non-reciprocal) or not in-line (reciprocal)
* Crank lengths that can be quickly adjusted to match the needs of the user
* A side to side tilt feature for steering (for gameplay) that can be turned off to mimic a standard arm-ergometer
* Height of the GameCycle can now be adjusted so the person can be sitting or standing
Neuro Rehab Benefits
Because GameCycle users match upper extremity movement to visual feedback from the videogame and because both arms must work in unison to control the game, there are a variety of neuromuscular reeducation and neuro-rehab benefits including:
* Addressing Strength Asymmetries
* Bilateral Integration
* Visual-Motor Integration
* Coordination and Balance
Therapeutic Exercise Benefits
When exercise becomes as addictive as gaming, the benefits are comprehensive:
* Better Endurance/Cardiovascular Fitness
* Strength Training
* Improved Range of Motion
* Increased Core Stability
These benefits result in improved functioning in activities of daily living, increased self-esteem, and improved rehabilitation outcomes. And, your patients are having fun at the same time.
Improved Compliance
Having some fun during rehab and while you exercise means you will exercise more. The gaming challenge of the GameCycle encourages exercise and facilitates adherence to rehabilitation and exercise regimens in the clinic or at home. To read more about this, click here for an article about the GameCycle in Advance Magazine.
End-User Populations
The GameCycle is used by children, adults, and seniors. In the clinic, the GameCycle is used by people who have experienced stroke, traumatic brain injury, spinal cord injury, spina bifida, cerebral palsy, and other neurological disorders or diseases of the spine.
Why the GameCycle?
The development of the GameCycle was funded by two grants from the National Institutes of Health. Why? Because there is a clear demand for an environment in which everyone -- people of all abilities -- are able and motivated to exercise. The GameCycle meets that demand by putting the fun back in fitness.
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